Particul
MILLION PIXELS · 2026 · $1.99 · Casual · deal grade B
Measured on 2026-10-02 20:34 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $623 to $935 per month
- Opportunity: $1.0k per month at x1.30 dormancy
- Estimated lifetime owners: 31.1k
- 80% positive across 782 reviews · 46.7 reviews/month
Why it's flagged
- Developer active, last post 8 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-02; the live figures above take precedence over any numbers in it.
Particul is a casual incremental/idle game with particle-physics theming and prestige-style progression mechanics.
Particul generates solid four-figure monthly residuals on a modest $1.99 price point and holds 80% positive sentiment despite an inactive 6-month development window. The game appeals to a niche but engaged incremental-game audience; player complaints center on prestige-system balance rather than core appeal. This is a portfolio-filler acquisition candidate for publishers seeking low-maintenance catalog depth, or a revival candidate if the prestige friction can be addressed without full rebuild. Most realistic play: acquisition.
- Risk: At least one player flagged unexplained audio-metric telemetry sent to Steam; trust and privacy perception may need audit before acquisition.
- Risk: Incremental-game genre is crowded and sentiment-sensitive; prestige system friction is a known complaint that may limit upside without designer intervention.
- Risk: Solo studio with one title; no institutional knowledge transfer or team depth to support post-acquisition updates.
This case as Markdown · Estimates carry ±30-50% error per title.