ResidualPlaybeta Open the radar

Pound for Pound: MMA Promotion Simulator

Pound for Pound Games · 2026 · $19.99 · Simulation · deal grade B

Measured on 2026-09-30 15:32 UTC, 5 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.7k to $4.1k per month
  • Opportunity: $4.5k per month at x1.30 dormancy
  • Estimated lifetime owners: 5.6k
  • 97% positive across 143 reviews · 20.4 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

A lightweight MMA promotion management simulator in early access that blends accessible tycoon mechanics with fighter career building.

Pound for Pound occupies a narrow but genuine niche: indie sports-management enthusiasts who want depth without overwhelming complexity, and MMA fans seeking a narrative-driven alternative to spreadsheet-heavy sims. The title is monetizing efficiently at a small scale, with a highly engaged core audience (96% positive, median 46 hours played) and a developer posting regular updates. The risk is real: WMMA 5 and WMMA 6 occupy the same vertical and command stronger pedigree. For an acquirer, the play is not IP or user base, but the game design and the developer's evident discipline. For a publisher, revival through continued updates and eventual full launch could stabilize residuals. Most realistic play: revival.

  • Risk: Direct competitor WMMA franchise releases imminent; players explicitly compare Pound for Pound unfavorably on feature parity and perceived polish.
  • Risk: Early access status with minimal build history suggests long road to 1.0; no achievement, card, or workshop integration may limit engagement retention.
  • Risk: Residuals remain low despite strong sentiment; player base stabilized at 35 concurrent; no promotional spend in 12 months may indicate resource constraints at developer.

This case as Markdown · Estimates carry ±30-50% error per title.