IMSCARED
Ivan Zanotti's MyMadnessWorks · 2016 · $3.99 · Action · deal grade B
Measured on 2026-10-04 20:10 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $738 to $1.1k per month
- Opportunity: $1.5k per month at x1.60 dormancy
- Estimated lifetime owners: 226.0k
- 95% positive across 4000 reviews · 43.0 reviews/month
Why it's flagged
- Developer silent for 3.0 years
- Studio inactive: no public activity across 1 tracked titles
- Last discounted 0 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-24; the live figures above take precedence over any numbers in it.
IMSCARED is a 2016 meta-horror game that breaks the fourth wall and blurs the line between game and operating system to create psychological dread.
A quiet indie horror title with exceptional retention (94.6% positive, 50% still playing) and proven longevity; it anchors a one-title studio with $191k lifetime revenue and $912/mo residual. The core appeal, early fourth-wall horror that predates the current trend, remains timeless and teachable. Best angle is licensing or revival partnership to capitalize on renewed indie-horror interest, though the original dev remains active and engaged. Most realistic play: licensing.
- Risk: Reliance on system-file manipulation and fourth-wall mechanics tied to 2016-era engine; porting to modern platforms or VR may require significant rework and lose original intent.
- Risk: Peak review momentum was 8 years ago; current player base is minimal (3 concurrent, 9 peak-30d), and the meta-horror subgenre has become crowded with imitators.
- Risk: Solo developer (34+ months since last post) creates execution risk on support, remasters, or sequel projects; no studio infrastructure.
This case as Markdown · Estimates carry ±30-50% error per title.