ResidualPlaybeta Open the radar

Automobilista

Reiza Studios · 2016 · $19.99 · Racing · deal grade B

Measured on 2026-09-23 13:41 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $226 to $339 per month
  • Opportunity: $452 per month at x1.60 dormancy
  • Estimated lifetime owners: 111.0k
  • 90% positive across 2602 reviews · 2.6 reviews/month

Why it's flagged

  • Developer silent for 7.0 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 3 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

Automobilista is a 2016 Brazilian racing simulator focused on formula and touring cars with authentic force feedback and physics.

A quiet but resilient sim-racing title with strong community sentiment (89.5% positive) and solid residual monthly revenue, appealing primarily to FFB enthusiasts and niche sim competitors rather than mainstream gamers. The developer remains active, DLC support is consistent, and the player base, though small, shows high engagement (63.75 median hours). Best suited for revival or publishing partners seeking to deepen engagement in underserved sim-racing verticals; acquisition alone carries low strategic value given the active sequel (AMS2) and modest scale, but the original's FFB reputation and long tail warrant monitoring. Most realistic play: watch.

  • Risk: Direct competition from the developer's own sequel (Automobilista 2) likely cannibalizes potential player migration and limits ceiling for new engagement campaigns.
  • Risk: Seven-year-old codebase risks growing fragmentation across hardware generations and VR headset APIs; FFB optimization is core value but may require ongoing tuning.
  • Risk: Extremely sparse recent developer communication (zero forum posts in the last year) suggests maintenance mode rather than active development, raising uncertainty on bug fixes and platform updates.

This case as Markdown · Estimates carry ±30-50% error per title.