Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection
Violet Soft · 2026 · $6.99 · Casual · deal grade B
Measured on 2026-09-24 07:22 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $609 to $914 per month
- Opportunity: $1.2k per month at x1.60 dormancy
- Estimated lifetime owners: 1.1k
- 74% positive across 27 reviews · 13.0 reviews/month
Why it's flagged
- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 3 language(s)
- Last discounted 3 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A gacha card-collection simulator with isekai fantasy theming and minimal mechanical depth, launched in early 2025.
This title shows orphaned potential: $761/mo residual revenue on a $7 price point with 74% positive sentiment suggests a small, engaged Japanese-speaking audience tolerating thin gameplay for aesthetic appeal. The developer (Violet Soft, two titles) has gone silent post-launch, leaving no content roadmap or community management. For a publisher seeking low-cost catalog filler or a studio willing to inject actual progression systems and seasonal events, the foundation exists; acquisition is unlikely to unlock value without substantial intervention. Most realistic play: watch.
- Risk: Gacha simulators are saturated; this entry has no differentiation beyond art and zero momentum (0 players now, no promotions in 12mo, no dev posts in recorded history).
- Risk: Median session length of 23 seconds and zero active players suggest the core loop either converts whales immediately or fails to retain anyone; unclear which without engagement data.
- Risk: Developer silence post-launch combined with no updates in ~5 months implies either success-as-intended (extraction model for minimal audience) or abandonment; hard to acquire a live title with no support contact.
This case as Markdown · Estimates carry ±30-50% error per title.