ResidualPlaybeta Open the radar

Trick × Trick

Akizuki Yume · 2026 · $12.99 · Adventure · deal grade A

Measured on 2026-09-24 05:22 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.7k to $7.0k per month
  • Opportunity: $11.1k per month at x1.90 dormancy
  • Estimated lifetime owners: 2.5k
  • 79% positive across 67 reviews · 53.6 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Trick × Trick is a compact adventure game built on puzzle-solving and narrative twists, released in early 2026 by solo developer Akizuki Yume.

This is a fresh, high-sentiment indie title with solid residual revenue and strong player retention despite minimal marketing footprint. The game has generated meaningful lifetime net revenue from a small but engaged audience, and the 85%+ positive rating suggests word-of-mouth durability. It remains interesting for revival campaigns (localization into Simplified Chinese addresses a 5% language gap), publishing partnerships in underserved regions, or as a catalog anchor for curators targeting boutique adventure titles. Most realistic play: revival.

  • Risk: Extremely small active player base and no discount history mean discoverability is the core constraint; mainstream appeal remains unproven.
  • Risk: Solo developer status and zero studio footprint online suggest limited bandwidth for post-launch support or localization if scaled.

This case as Markdown · Estimates carry ±30-50% error per title.