ResidualPlaybeta Open the radar

Loot Dungeon

Electric Kite · 2026 · $6.99 · Indie · deal grade B

Measured on 2026-09-24 05:15 UTC, 20 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.8k to $2.8k per month
  • Opportunity: $3.0k per month at x1.30 dormancy
  • Estimated lifetime owners: 1.8k
  • 57% positive across 46 reviews · 39.2 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-31; the live figures above take precedence over any numbers in it.

A roguelite auto-battler with incremental progression mechanics where players build runs through loot and perks to defeat dungeon bosses.

Loot Dungeon is a very fresh release (weeks old) with solid residual revenue for its price tier and a coherent core loop that players enjoy. However, it suffers from systematic QA failures: stat descriptions don't match effects, perks don't proc reliably, UI extends off-screen, and progression balancing is chaotic. The game has real potential if Electric Kite (a one-title studio) can stabilize mechanics and add mid-run content depth; otherwise it risks becoming a cautionary tale. Best suited for a publishing partner willing to fund rapid bug remediation and balance tuning. Most realistic play: publishing.

  • Risk: Multiple core mechanics are nonfunctional or unreliable (affixes don't trigger, stat scaling broken, UI layout bugs), suggesting inadequate playtesting before launch.
  • Risk: Very short runtime (median 3 hours, several players complete in one session) and quickly-exhausted progression curve limit retention and word-of-mouth growth.
  • Risk: Solo indie developer with no prior shipped titles; ability to execute rapid fixes and content iteration is unproven.

This case as Markdown · Estimates carry ±30-50% error per title.