ResidualPlaybeta Open the radar

Paws - A Shelter 2 Game

Might and Delight · 2016 · $19.99 · Adventure · deal grade D

Measured on 2026-09-23 17:46 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $224 to $336 per month
  • Opportunity: $280 per month at x1.00 dormancy
  • Estimated lifetime owners: 40.4k
  • 91% positive across 715 reviews · 2.6 reviews/month

Why it's flagged

  • Developer active, last post 9 months ago
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-09-20; the live figures above take precedence over any numbers in it.

A narrative-driven adventure where players guide a separated lynx cub through a flooded landscape, sequel-spin-off to the 2014 survival game Shelter 2.

Paws occupies an unusual niche: a quiet indie title with strong critical reception (91% positive) and modest but steady residuals, yet minimal marketing footprint and zero discount history since release. The game appears built for a narrow audience (animal-protagonists, narrative-focused, short playtime median of ~5 hours) that continues to trickle in organically. For a publisher seeking backlist calm-play catalog depth or a studio interested in the Shelter IP ecosystem, this represents a low-risk, profitable-if-patient hold; for a revivals-focused team, the absence of community engagement and next-to-zero current players suggests either dormancy or undermarketing rather than genuine player abandonment. Most realistic play: watch.

  • Risk: Niche genre (animal-perspective narrative adventure) attracts a narrow, hard-to-reach cohort; discovery appears purely organic, making paid acquisition prohibitively expensive.
  • Risk: No cloud saves, no workshop integration, and a single DLC suggest minimal live-service intent; any future expansion would require dev commitment.
  • Risk: Heavy narrative dependence on predecessor (Shelter 2) means standalone marketing value is limited; bundle or franchise positioning may be essential for growth.

This case as Markdown · Estimates carry ±30-50% error per title.