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Imperial Knights

Circle Poison · 2026 · $14.99 · Adventure · deal grade A

Measured on 2026-09-24 07:50 UTC, 21 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.8k to $4.1k per month
  • Opportunity: $5.5k per month at x1.60 dormancy
  • Estimated lifetime owners: 2.6k
  • 76% positive across 106 reviews · 27.4 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Store page localized in only 3 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-03; the live figures above take precedence over any numbers in it.

Imperial Knights is a mature fantasy RPG blending turn-based combat, character recruitment, and branching narrative around a fallen noble family's redemption.

Circle Poison's second title shows solid residual performance on a very small footprint: low current player count but stable positive sentiment and meaningful monthly revenue despite zero promotional activity in the past year. The title is data-complete but technically brittle (map-loading crashes reported), underlocalized for Russian players, and lacks multiplayer or live-service hooks. Best suited for a hands-off catalog hold or a targeted technical polish pass if the developer is available for post-launch support. Most realistic play: watch.

  • Risk: Multiple reports of missing map JSON files causing progress-blocking crashes; no updates or patches logged in the data window.
  • Risk: Extremely small concurrent player base (under 40 current, peak 158 in 30d) and no discount activity for over a year suggests organic discovery has plateaued.
  • Risk: 6% localization gap driven by Russian, but Simplified Chinese reviews outnumber English; regional preference signal is mixed.

This case as Markdown · Estimates carry ±30-50% error per title.