ResidualPlaybeta

Hidden Folks

Hidden Folks · 2017 · $14.99 · Adventure · deal grade B

  • Estimated net residual revenue: $1.2k to $1.8k per month
  • Opportunity: $2.2k per month at x1.50 dormancy
  • Estimated lifetime owners: 418.0k
  • 97%% positive across 9539 reviews · 18.2 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Last build shipped 6.3 years ago
  • Last discounted 1 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

A cozy hand-drawn search-and-find game with detailed pixel art, anthropomorphic characters, and no time pressure.

Hidden Folks has earned $1.35M lifetime on 418K units since 2017, generating $1,463/mo residual revenue with 96.7% positive reviews and 18 new reviews per month. The game remains profitable on a minimal support burden, appeals to a durable casual and audiobook-adjacent audience, and shows stable velocity with recent discounting (70% max, last deployed 1.4 months ago). Opportunity lies in light platform porting, regional pricing adjustments, or bundling with other discovery-friendly indie catalog titles rather than heavy-handed revival. Most realistic play: publishing.

  • Risk: Search-and-find is a crowded subgenre (Two Point Hospital, Wheres Waldo VR); differentiation is primarily art style and sound, both moat-light against competitors with larger marketing budgets.
  • Risk: Single-studio, single-title publisher means no catalog synergies or leverage for distribution deals; growth depends entirely on outbound marketing spend.
  • Risk: Build is 75+ months old; forward compatibility and controller support on newer platforms (Switch 2, VR headsets) may require engineering investment not in the current roadmap.

This case as Markdown · Estimates carry ±30-50%% error per title.