ResidualPlaybeta Open the radar

Tricky Towers

WeirdBeard · 2016 · $14.99 · Casual · deal grade C

Measured on 2026-09-24 10:42 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.1k to $4.7k per month
  • Opportunity: $3.9k per month at x1.00 dormancy
  • Estimated lifetime owners: 806.0k
  • 90% positive across 16507 reviews · 48.8 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Tricky Towers is a physics-based block-stacking puzzle game with couch co-op and competitive multiplayer modes, blending Tetris mechanics with chaotic tower-building and real-time versus gameplay.

Tricky Towers maintains healthy residual revenue and strong player sentiment despite minimal marketing support or content updates since 2016. The title's appeal as a social/party game and its high positive review ratio suggest sustained word-of-mouth value; however, the dormant online multiplayer population and lack of franchise momentum constrain expansion upside. This is a quiet cash generator best suited for a publisher or platform operator seeking stable catalog padding rather than a high-growth acquisition target. Most realistic play: publishing.

  • Risk: Online matchmaking is reportedly inactive or long-queue; game thrives in local/couch play but online mode may deter remote players.
  • Risk: No new content, balance changes or marketing pushes in recent years; player base is stable but not growing, limiting upside for aggressive revival campaigns.
  • Risk: Control remapping complaints suggest input accessibility barriers that may limit platform or device expansion without rework.

This case as Markdown · Estimates carry ±30-50% error per title.