ResidualPlaybeta Open the radar

Afterbeat (Project Arrhythmia)

Vitamin Games · 2019 · $14.99 · Action · deal grade C

Measured on 2026-10-05 19:45 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.3k to $2.0k per month
  • Opportunity: $1.7k per month at x1.00 dormancy
  • Estimated lifetime owners: 98.1k
  • 95% positive across 2707 reviews · 20.8 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Last discounted 3 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-01; the live figures above take precedence over any numbers in it.

Afterbeat is a rhythm-action game in early access that remixes Just Shapes & Beats, Osu, and Geometry Dash mechanics with user-generated content and a deferred single-player story campaign.

The title maintains robust community sentiment (95% positive) and solid four-figure monthly residuals despite zero promotional activity in 12 months and missing its marquee story mode. The workshop ecosystem is sustaining engagement, but the two-year delay on promised campaign content exposes a structural risk: players are banking goodwill on developer communication, not finished product. A publishing partner could accelerate story content delivery, or an acquirer could stabilize the live ops cadence and unlock international expansion (25% localization gap, especially Russian and Chinese markets). Most realistic play: publishing.

  • Risk: Early access limbo: core campaign launch has slipped since 2018/2019; delayed content erodes retention even among faithful players.
  • Risk: Single-studio dependency: Vitamin Games has only one title; no track record of sustained live-service operation or scaling.
  • Risk: Workshop-heavy economy masks uncertainty: user-generated content masks whether the authored campaign is commercially viable once shipped.

This case as Markdown · Estimates carry ±30-50% error per title.