ResidualPlaybeta Open the radar

True Fear: Forsaken Souls Part 1

Goblinz Enterprises Ltd · 2016 · $8.99 · Adventure · deal grade B

Measured on 2026-09-24 10:56 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $239 to $359 per month
  • Opportunity: $449 per month at x1.50 dormancy
  • Estimated lifetime owners: 72.0k
  • 92% positive across 1252 reviews · 6.2 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-09-21; the live figures above take precedence over any numbers in it.

A 2016 point-and-click adventure game blending hidden-object mechanics with light horror atmosphere and puzzle-solving.

True Fear Part 1 sits in a quiet but resilient niche: a mid-sized indie adventure with solid four-figure monthly residuals, 92% positive sentiment, and a small but engaged player base. The game benefits from low discount velocity (no promotions in 4 years), suggesting stable organic demand. This is a sound catalog acquisition for publishers seeking reliable recurring revenue in adventure/casual genres, though the franchise potential depends on Part 2's performance and the willingness to invest in marketing dormant sequels. Most realistic play: acquisition.

  • Risk: Hidden-object adventure is a declining mainstream genre; growth upside is limited even with fresh marketing.
  • Risk: Six years post-launch, engine and codebase may require modernization for console ports or VR adaptations.
  • Risk: Developer Goblinz Enterprises remains active but has posted only 3 times in the last year; support capacity may be minimal.

This case as Markdown · Estimates carry ±30-50% error per title.