ResidualPlaybeta Open the radar

The Count Lucanor

Baroque Decay · 2016 · $9.99 · Adventure · deal grade B

Measured on 2026-10-05 19:45 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $793 to $1.2k per month
  • Opportunity: $1.5k per month at x1.50 dormancy
  • Estimated lifetime owners: 160.0k
  • 93% positive across 3006 reviews · 18.5 reviews/month

Why it's flagged

  • Developer active, last post 7 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2016 indie adventure-puzzle game with Gothic atmosphere, multiple endings, and a devoted cult following that continues to generate steady residual revenue.

The Count Lucanor occupies an unusual position: a seven-year-old title with no active discount strategy, strong community sentiment (93% positive), and solid monthly residuals that rival many newer releases. The studio's follow-up (Yuppie Psycho) appears to have validated the formula, suggesting this IP has creative legs. For a publisher or studio seeking to acquire a proven back-catalog asset with existing word-of-mouth momentum, or for a revival play targeting the indie-horror niche, this is worth auditing. The main friction is low concurrent play and the absence of any promotional calendar, which leaves revenue on the table. Most realistic play: acquisition.

  • Risk: Extremely low concurrent players (single digits) and flat activity despite strong review ratio suggests the audience has largely moved on or been captured by the studio's newer titles.
  • Risk: No build update in nearly five years; technical debt around game feel (sprint button complaint) and content length (multiple players note brevity) may deter modern audiences without meaningful revision.
  • Risk: Developer has been dormant on public updates for ~5.6 months; studio status is 'operating' but visibility is minimal, raising questions about future support capacity.

This case as Markdown · Estimates carry ±30-50% error per title.