The Count Lucanor
Baroque Decay · 2016 · $9.99 · Adventure · deal grade B
- Estimated net residual revenue: $973 to $1.5k per month
- Opportunity: $2.4k per month at x2.00 dormancy
- Estimated lifetime owners: 158.5k
- 93%% positive across 2974 reviews · 22.7 reviews/month
Why it's flagged
- Developer active, last post 6 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 4.6 years ago
- No Steam discount in 4.0 years (deepest tracked: -0%)
Analyst notes (AI-assisted)
A 2016 psychological horror adventure with branching narrative and multiple endings, built around exploration of a cursed mansion by a young protagonist.
The Count Lucanor has sustained 93% positive sentiment and ~23 reviews/mo over 54 months with zero recent sales velocity yet generates $973-1,460/mo residual revenue; it represents a quiet, profitable long-tail title with strong narrative design and IP belonging entirely to Baroque Decay. The game's modest $340k lifetime take and mainstream bypass suggest limited market saturation, making it a candidate for revival (console ports, sequel greenlight, bundle placement) rather than acquisition, though its franchise potential warrants watching as the studio matures. Most realistic play: revival.
- Risk: Zero sales in past 12 months and no discount activity in 48 months suggests the title has exhausted organic discovery on PC; revival would require external marketing or platform expansion.
- Risk: Developer has published only 2 titles total; studio scaling and retention risk if pursuing sequel or console version.
This case as Markdown · Estimates carry ±30-50%% error per title.