ResidualPlaybeta Open the radar

UBERMOSH:BLACK

Walter Machado · 2016 · $4.99 · Action · deal grade C

Measured on 2026-10-02 13:39 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.8k to $4.2k per month
  • Opportunity: $3.5k per month at x1.00 dormancy
  • Estimated lifetime owners: 133.0k
  • 91% positive across 2173 reviews · 130.1 reviews/month

Why it's flagged

  • Developer active, last post 8 months ago
  • Studio active elsewhere (17 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-30; the live figures above take precedence over any numbers in it.

A fast-paced isometric arcade shooter where players survive waves of enemies in short, skill-based sessions.

UBERMOSH:BLACK holds solid residual revenue on a modest active base, driven by strong community sentiment (89%+ positive) and repeat engagement loops. The title shows resilience despite no discount promotions in over a year and zero developer posts in recent months, suggesting the game reaches its audience organically. For a publisher seeking low-risk, high-sentiment catalog depth or a studio exploring arcade revival mechanics, this represents an understated performer with proven longevity; however, the frozen "Brianclap" bug and lack of active maintenance create a low-ceiling opportunity unless revival includes a stability patch. Most realistic play: watch.

  • Risk: Known critical bug (Brianclap freeze) blocks progression for some players and has gone unpatched despite recent positive momentum.
  • Risk: Active player base is small (110 concurrent) and studio has been silent for seven months, raising questions about development continuity.
  • Risk: No discount activity in 12 months may indicate pricing lock or deprioritization; elasticity data suggests limited upside from promotional pressure.

This case as Markdown · Estimates carry ±30-50% error per title.