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Idols of Ash

Leafy Games · 2026 · $2.99 · Adventure · deal grade A

Measured on 2026-10-04 20:28 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.7k to $7.1k per month
  • Opportunity: $7.6k per month at x1.30 dormancy
  • Estimated lifetime owners: 137.0k
  • 97% positive across 3563 reviews · 234.6 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

A stylized solo-descent horror platformer where players control a grappling hook to rappel down an ancient structure while evading a pursuing centipede creature.

Idols of Ash is a tight, well-executed micro-experience with exceptional polish and community resonance relative to its footprint. The 97% positive rating, solid residual monthly revenue, and consistent review volume suggest a durable, word-of-mouth title that punches above its $2.99 price point. For a publisher or platform looking to expand a catalog of accessible, replayable indie gems with strong speedrun and difficulty-unlock potential, this represents low-risk acquisition; for a developer, licensing the grapple-hook mechanic or expanding the format into a series warrants exploration. Most realistic play: acquisition.

  • Risk: The game is deliberately brief (30 minutes to ~1 hour baseline), which limits potential for live service expansion or sustained engagement hooks; audience ceiling may be capped by the 'short and sweet' positioning.
  • Risk: Grapple-hook physics are the sole mechanical pillar; any sequel or spin-off must justify the mechanic's reuse or introduce meaningful variation to avoid player fatigue.
  • Risk: Localization gap to Russian (23%) represents untapped revenue; addressing it could lift residuals but requires upfront investment and publisher commitment.

This case as Markdown · Estimates carry ±30-50% error per title.