Ocean Cleaner Idle
Watt a Day Games · 2026 · $2.99 · Indie · deal grade B
Measured on 2026-09-24 08:27 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $263 to $395 per month
- Opportunity: $428 per month at x1.30 dormancy
- Estimated lifetime owners: 1.2k
- 59% positive across 32 reviews · 13.1 reviews/month
Why it's flagged
- Developer active, last post 3 months ago
- Store page localized in only 1 language(s)
- Last discounted 3 months ago, 1 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A single-developer idle game about cleaning ocean pollution, released in 2026 with minimalist design and a relaxing feedback loop.
Ocean Cleaner Idle is extracting solid three-figure monthly residuals from a micro-engaged player base despite zero recent discounting and near-total dormancy in player acquisition. The title's modest lifetime earnings and current peak-30d count suggest it occupies a niche corner of the idle genre that was never actively marketed. For a revival-stage publisher or small studio seeking catalog depth, it represents low-risk acquisition; the core question is whether modest localization work (German is the second-biggest gap) and community engagement could reactivate word-of-mouth or generate seasonal bursts. Most realistic play: revival.
- Risk: Idle games are saturated; player survey shows 61% positive sentiment but median playtime (31.5 hours) suggests limited retention despite high top-achievement rate.
- Risk: Single-developer studio with one title and last public post nearly 3 months ago; revival success depends entirely on new ownership's ability to add features or marketing.
- Risk: No cloud save, no trading cards, and only 1 DLC suggests minimal platform integration; may require light engineering to meet modern storefront expectations.
This case as Markdown · Estimates carry ±30-50% error per title.