ResidualPlaybeta Open the radar

Rollout Inline

MLMEDIA · 2026 · $18.99 · Indie · deal grade A

Measured on 2026-09-16 13:42 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $17.1k to $25.6k per month
  • Opportunity: $27.8k per month at x1.30 dormancy
  • Estimated lifetime owners: 5.5k
  • 98% positive across 144 reviews · 134.2 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

Rollout Inline is an early-access physics-based aggressive inline skating sim targeting the long-dormant extreme sports niche.

This title has tapped a legitimate underserved community: devoted inline skaters who've waited two decades for a dedicated sim after the PS2 era. Residual monthly revenue sits solidly in the mid-range, and player sentiment is exceptionally strong (97%+ positive). The risks are real, early access, thin content, controller compatibility gaps, and a micro niche, but the developer is actively patching and the core mechanic resonates. Best fit: a publisher seeking a passion-project title with low current complexity that can compound value through seasonal content drops and community co-design. Most realistic play: publishing.

  • Risk: Addressable audience is narrow; the inline skating community is orders of magnitude smaller than skateboarding or snowboarding game audiences, capping absolute ceiling.
  • Risk: Controller detection and grind-registration bugs are present; player feedback shows input inconsistency that could erode retention if not addressed quickly.
  • Risk: Early access durability risk: community has been burned by abandoned skate sims before; sustained visible development is non-negotiable to retain goodwill.

This case as Markdown · Estimates carry ±30-50% error per title.