PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator
Simple Software Solutions · 2026 · $6.99 · Action · deal grade A
Measured on 2026-09-24 03:31 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $8.6k to $12.9k per month
- Opportunity: $13.9k per month at x1.30 dormancy
- Estimated lifetime owners: 8.5k
- 98% positive across 220 reviews · 183.0 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-28; the live figures above take precedence over any numbers in it.
A roguelike train-management action game where you haul planetary resources while defending against alien swarms across procedurally-varied shifts.
PROFITS 2167 is a quiet performer in early access with exceptional player sentiment (97.5% positive) and solid recurring residuals, driven by mechanically-refined core loops that blend incremental progression, real-time logistics, and tactical combat. The small but engaged community loves the art direction, diegetic controls, and punchy feedback; the game reads as complete despite its early-access label. For a publisher or platform curator, this represents low-risk catalog depth, the developer is actively posting (last update within days) and the title needs minimal marketing push to sustain its current revenue tier. Revival or publishing acquisition could unlock modest opportunity value by expanding language support (Russian gap noted) and console ports. Most realistic play: publishing.
- Risk: Incremental and roguelike mechanics have narrow appeal; current player base is micro-scale and shows no growth trajectory despite strong retention.
- Risk: Early-access status with no recent build updates (months_since_build: -1) raises uncertainty about completion timeline and feature roadmap stability.
- Risk: Single-language English release in a market where Russian localization demand is visible; language gap may suppress ceiling.
This case as Markdown · Estimates carry ±30-50% error per title.