ResidualPlaybeta Open the radar

Dungeons of Freeport

Funtime Electrics · 2026 · $7.99 · Indie · deal grade B

Measured on 2026-09-24 08:27 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $310 to $466 per month
  • Opportunity: $504 per month at x1.30 dormancy
  • Estimated lifetime owners: 1.1k
  • 90% positive across 29 reviews · 5.8 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 2 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-06; the live figures above take precedence over any numbers in it.

A daily-run roguelike dungeon crawler with retro DOS aesthetics, a persistent town hub, and permadeath mechanics that gate progression to one outing per character per day.

Dungeons of Freeport occupies an interesting niche: it's generating solid residual revenue from a small but engaged audience despite thin content and harsh player criticism of scope. The game's charming aesthetic and novel daily-run structure attract core roguelike fans, but its shallow crafting systems and rapid content ceiling make it a cautionary tale about underscoping an indie release. For a revival play, this title is worth watching only if the developer commits to substantial new content; for acquisition, the IP and codebase have modest inherent value but could be a cheap bundle add. Most realistic play: watch.

  • Risk: Players report exhausting all content within a week, creating a ceiling on repeat engagement and lifetime value despite the daily-login design.
  • Risk: High-visibility reviews call out suspected AI-generated praise and compare the full release unfavorably to a game jam entry, damaging credibility with browsing audiences.
  • Risk: The one-dungeon-per-day gating may feel punitive rather than engaging to casual audiences and limits organic session duration.

This case as Markdown · Estimates carry ±30-50% error per title.