Flip My Room: Makeover
CGI LAB GmbH · 2026 · $12.99 · Casual · deal grade B
Measured on 2026-09-24 07:38 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.2k to $1.8k per month
- Opportunity: $2.4k per month at x1.60 dormancy
- Estimated lifetime owners: 1.1k
- 70% positive across 27 reviews · 13.5 reviews/month
Why it's flagged
- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 3 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A casual room-decoration simulation where players redesign spaces with limited customization tools and a slower gameplay pace than comparable titles.
Flip My Room occupies a niche in the casual design-sim market but lacks the depth, tool variety, and polish that players expect after House Flipper's dominance. The title shows modest residual revenue from a small but stable player cohort, yet zero promotional activity in 12 months and no developer engagement suggest the studio is in maintenance mode rather than growth. Acquisition interest would be limited unless paired with a larger casual-games portfolio; revival would require substantial content and speed improvements to differentiate. Most realistic play: watch.
- Risk: Direct comparison to House Flipper and similar design-sims creates an unfavorable perception gap; players cite slow tools and limited options as core frustrations.
- Risk: No updates in nearly four months and zero dev communication suggests the codebase may not be actively maintained.
- Risk: Tiny player base and review volume (26 all-time) limits signal clarity on what could move the needle.
This case as Markdown · Estimates carry ±30-50% error per title.