ResidualPlaybeta Open the radar

Sinner Maker

Pantokrator · 2026 · $9.66 · Indie · deal grade A

Measured on 2026-10-05 16:03 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $7.9k to $11.8k per month
  • Opportunity: $12.8k per month at x1.30 dormancy
  • Estimated lifetime owners: 24.0k
  • 91% positive across 639 reviews · 121.3 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 2 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-28; the live figures above take precedence over any numbers in it.

Early-access life-simulation village manager blending Tomodachi Life's character autonomy with dark comedy and post-rapture theming, where player-created sinners develop relationships, drama and traits independently.

Sinner Maker sits in a rare niche: a culturally specific parody of a dormant Nintendo IP (Tomodachi Life) with solid residual revenue (mid-range teens per month), genuine community enthusiasm (91% positive, strong repeat engagement at 45% still-playing), and visible developer momentum (recent workshop activity, updates within 6 weeks). The title faces a reputational landmine over religious imagery that has already surfaced in reviews, but the core design and player base are resilient. Best suited for a publisher willing to guide the project through early access to 1.0 while managing sensitivity concerns, or for a studio seeking a proven character-driven IP with modding potential already in place. Most realistic play: publishing.

  • Risk: Religious and cultural sensitivity flagged by players; Star of David mechanics and 'anti-Semitism' allegations noted in reviews suggest design choices require reframing or removal before mainstream visibility or console porting.
  • Risk: Early-access fatigue and content ceiling: players consistently report content exhaustion by 15-20 hours; progression and relationship mechanics remain incomplete, risking abandonment if update cadence slows.
  • Risk: Workshop integration currently broken for some players and early-access stability issues acknowledged; technical debt may accelerate post-launch if not addressed during development runway.

This case as Markdown · Estimates carry ±30-50% error per title.