Syberia 3
Microids · 2017 · $14.99 · Adventure · deal grade D
Measured on 2026-10-05 11:24 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $564 to $845 per month
- Opportunity: $704 per month at x1.00 dormancy
- Estimated lifetime owners: 178.0k
- 51% positive across 4819 reviews · 8.7 reviews/month
Why it's flagged
- Developer active, last post 11 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 9 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-26; the live figures above take precedence over any numbers in it.
Syberia 3 is a 2017 point-and-click adventure sequel set in a visually detailed 3D world, following Kate Walker's journey through a climate-shifted Arctic region.
Syberia 3 generates solid low-to-mid four-figure monthly residuals despite mixed reception, anchored by franchise loyalty and atmospheric world-building. The title suffers from widely documented control/UX friction and an incomplete narrative feel (due to DLC gating), which suppresses both player retention and new-audience acquisition. A control overhaul or targeted gameplay QA pass could meaningfully lift both engagement and word-of-mouth; alternatively, the IP itself remains valuable to a publisher willing to invest in a revival or remaster. Most realistic play: revival.
- Risk: Control scheme and camera mechanics are the dominant complaint across all review tiers; a substantial proportion of players drop off or cannot progress past mid-game sequences.
- Risk: Peak concurrent players remain very low and sentiment has drifted negative over the past six months, indicating the franchise audience is either exhausted or alienated by this entry.
- Risk: Perceived incompleteness due to story payoff locked behind DLC has soured community trust and damaged perceptions of value.
This case as Markdown · Estimates carry ±30-50% error per title.