ResidualPlaybeta Open the radar

Screeps: World

Screeps, LLC · 2016 · $19.99 · Indie · deal grade B

Measured on 2026-10-02 10:11 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $634 to $951 per month
  • Opportunity: $1.0k per month at x1.30 dormancy
  • Estimated lifetime owners: 126.0k
  • 86% positive across 2098 reviews · 7.4 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-05; the live figures above take precedence over any numbers in it.

A programming-first strategy game where players write JavaScript to control colonies of autonomous units in a persistent online world.

Screeps occupies a rare niche: a live-service title with modest but stable residuals, a devoted core audience (median playtime near 200 hours), and minimal competition in educational-meets-competitive coding games. The community is small but intensely engaged, with 86% positive sentiment despite a recent downturn. For a publisher or studio seeking a quiet IP with recurring revenue and a built-in audience of developers and CS educators, this represents a non-obvious acquisition or publishing partnership; for a traditional game studio, the barrier to understanding its appeal is high. Most realistic play: publishing.

  • Risk: The title appeals primarily to programmers and educators, not mainstream gamers; sentiment has dropped 27 points recently, suggesting potential fatigue or a balance issue requiring developer attention.
  • Risk: Server infrastructure for a persistent multiplayer programming sandbox requires ongoing engineering; handed-off titles in this space have historically suffered from neglect-induced player churn.
  • Risk: Accessibility remains a documented pain point; new players without coding fluency often bounce within 16-37 hours, limiting addressable market.

This case as Markdown · Estimates carry ±30-50% error per title.