ResidualPlaybeta

White Day: A Labyrinth Named School

SONNORI Corp · 2017 · $29.99 · Action · deal grade A

  • Estimated net residual revenue: $3.1k to $4.6k per month
  • Opportunity: $8.1k per month at x2.10 dormancy
  • Estimated lifetime owners: 208.5k
  • 81%% positive across 4501 reviews · 24.0 reviews/month

Why it's flagged

  • Developer silent for 2.5 years
  • Studio quiet across its whole catalog
  • Last build shipped 8.7 years ago
  • Last discounted 1 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

White Day: A Labyrinth Named School is a 2017 first-person survival-horror game set in a Korean high school, blending puzzle-solving, evasion, and romance mechanics.

This title has generated $1.34M lifetime on modest 208k sales, maintains 81% positive reviews, and still earns $3.87k/mo despite zero marketing touch in 30+ months. The high elasticity (1.35) and recent price drop suggest untapped demand at lower price points. Best fit for a publisher seeking to revive a dormant cult title with regional (Korean) cultural cachet and existing fan engagement through guided content strategy, localization expansion, or console porting. Most realistic play: revival.

  • Risk: Player reports of save corruption and door-state persistence bugs; build stability may require engineering investment before re-launch.
  • Risk: Extremely niche genre (survival-horror puzzle hybrid) with narrow platform footprint (Steam-only); console/mobile expansion risky without proven demand.
  • Risk: Developer (SONNORI Corp) shows fading studio status with one title; ongoing support and patches unlikely without publisher intervention.

This case as Markdown · Estimates carry ±30-50%% error per title.