35MM
Носков Сергей · 2016 · $8.99 · Indie · deal grade B
Measured on 2026-10-05 11:04 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $311 to $467 per month
- Opportunity: $506 per month at x1.30 dormancy
- Estimated lifetime owners: 228.0k
- 71% positive across 4360 reviews · 8.1 reviews/month
Why it's flagged
- Developer active, last post 9 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-11; the live figures above take precedence over any numbers in it.
35MM is a 2016 indie first-person adventure with puzzle and survival elements set in an abandoned Soviet research facility.
35MM has quietly sustained mid-tier residual revenue for eight years with minimal promotional overhead, driven by a devoted Russian-speaking community that represents over 48% of its review base. The title shows classic signs of a cult indie hit: stable niche appeal, strong positive sentiment in its primary market, and zero discount dependency. This is a candidate for patient revival through regional marketing or for a small publisher seeking low-risk catalog depth, though the dormant English-speaking audience and noted late-game balance issues suggest limited mainstream upside. Most realistic play: publishing.
- Risk: Localization gap of 73% suggests the game is substantially undermarketed outside Russia; English and Western European audiences remain underpenetrated despite solid positive ratios.
- Risk: Player reports of progression blockers (generator key lock-out) and abrupt late-game difficulty spikes indicate potential unfixed bugs that could suppress new-player retention.
- Risk: Solo developer with minimal recent communication (8.5 months since last public update) and no discount activity in the last 12 months raises questions about active maintenance and capacity for patches.
This case as Markdown · Estimates carry ±30-50% error per title.