ResidualPlaybeta Open the radar

Soulslayer~灭魂·误佳期~

开水工作室 · 2017 · $9.99 · Adventure · deal grade B

Measured on 2026-09-23 17:34 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $231 to $347 per month
  • Opportunity: $607 per month at x2.10 dormancy
  • Estimated lifetime owners: 36.1k
  • 95% positive across 731 reviews · 5.4 reviews/month

Why it's flagged

  • Developer silent for 7.1 years
  • Studio inactive: no public activity across 1 tracked titles
  • Store page localized in only 3 language(s)
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

A 2017 Chinese visual novel that fuses roguelike deckbuilding with detective storytelling and romance branching, emphasizing narrative replayability.

Soulslayer occupies a genuinely rare niche: roguelike visual novels were uncommon at launch and remain so today. The game has accumulated solid lifetime revenue on a tiny active footprint, maintains exceptional review sentiment (95%+), and generates steady residual income despite zero promotional activity in the last four years. The dormant developer status and minimal localization (Russian gap noted) suggest the IP may be available, making this a candidate for revival publishing or licensing to a publisher comfortable with niche Asian indie IP. Most realistic play: publishing.

  • Risk: Built on NVLMaker engine; unclear if source code or ongoing support is accessible or transferable post-acquisition.
  • Risk: Roguelike VN mechanics remain a subcultural appeal; expansion requires marketing to both VN and roguelike audiences simultaneously, a narrow crossover.
  • Risk: Developer studio shows no activity for 7+ years; rights clarity and asset handoff will require legal due diligence.

This case as Markdown · Estimates carry ±30-50% error per title.