ResidualPlaybeta Open the radar

Mine Empire

Forge Games · 2026 · $3.99 · Casual · deal grade D

Measured on 2026-09-24 05:31 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $262 to $393 per month
  • Opportunity: $328 per month at x1.00 dormancy
  • Estimated lifetime owners: 1.5k
  • 85% positive across 68 reviews · 9.8 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • 46% of reviews come from key activations (excluded from revenue estimates)
  • Store page localized in only 4 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

Mine Empire is a casual idle/clicker game with light management mechanics and a 3.99 USD price point, currently generating modest residual revenue on Steam.

Mine Empire sits in an overlooked pocket of the casual market: profitable enough to sustain low-effort backend costs, but too quiet to attract publisher attention. The title has weathered four years without a discount, maintains solid player sentiment (85% positive), and continues to draw reviews monthly, suggesting organic word-of-mouth in a niche audience, likely in Simplified Chinese markets. For a small publisher or studio seeking a no-risk catalog acquisition to round out a portfolio, or a revival team looking for a clean IP slate with modest engagement to relaunch, this represents a low-stakes entry point. Most realistic play: acquisition.

  • Risk: Casual idle-clicker market is saturated; differentiation or nostalgia hook is not evident from case file alone.
  • Risk: Developer has posted no updates in 2.6 months; codebase modernization or platform compatibility work may be required.
  • Risk: Simplified Chinese reviews dominate (34 of 68 lifetime reviews); localization and regional payment infrastructure matter for upside.

This case as Markdown · Estimates carry ±30-50% error per title.