ResidualPlaybeta Open the radar

Tap Dungeon

Xiao5 Studios · 2026 · $4.99 · Indie · deal grade C

Measured on 2026-08-30 04:21 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.9k to $7.4k per month
  • Opportunity: $6.1k per month at x1.00 dormancy
  • Estimated lifetime owners: 6.2k
  • 87%% positive across 166 reviews · 146.6 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Last build shipped 0 months ago

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

A compact roguelike RPG with idle mechanics, currently dormant but posting solid monthly residuals from a small engaged base.

Tap Dungeon pulls roughly 2780/mo from a committed niche audience despite near-total silence from the studio (no discounts in 4 years, minimal dev communication). The title's rapid Chinese review surge and 84% positive rate suggest untapped appeal in Asian markets. For a publisher or studio evaluating catalog depth or regional expansion, this represents low-risk portfolio ballast, though the singular title and inactive team mean upside requires external investment in localization or live ops. Most realistic play: publishing.

  • Risk: Developer has operated one title only; no track record of post-launch support, balance patching or live roadmaps.
  • Risk: Ultra-niche appeal (roguelike idle hybrid) with limited organic discoverability on a crowded platform; growth plateau apparent.
  • Risk: Extremely recent build timestamp raises questions about code quality validation; no update history visible to assess stability.

This case as Markdown · Estimates carry ±30-50%% error per title.