ResidualPlaybeta Open the radar

Home Behind

TPP Studio · 2016 · $5.99 · Adventure · deal grade D

Measured on 2026-09-23 11:46 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $252 to $379 per month
  • Opportunity: $316 per month at x1.00 dormancy
  • Estimated lifetime owners: 327.0k
  • 84% positive across 6154 reviews · 9.8 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 1 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

Home Behind is a narrative-driven adventure about homelessness and urban displacement, built around dialogue choices and environmental storytelling.

This 2016 title has quietly maintained a solid four-figure monthly residual baseline despite minimal developer engagement over the past six months, driven largely by its Chinese-language community which comprises the bulk of its review volume. The game's 84% positive rating and continued modest cashflow make it a candidate for light-touch publishing stewardship, regional marketing amplification, or platform-specific revival in underserved territories, though its niche subject matter and small concurrent audience suggest limited upside without fresh localization or content. Most realistic play: publishing.

  • Risk: Dormant engagement from the developer (last post ~6 months ago) signals either transition or deprioritization; revival requires active studio partnership or full acquisition.
  • Risk: Extreme skew toward Simplified Chinese reviews (73% of review count) suggests primary audience may not be monetizable through standard Western channels; localization gaps remain in French and other EU languages.
  • Risk: Median playtime under 8 hours and 29% still-playing rate indicate limited replay or engagement depth; player retention is not the title's strength.

This case as Markdown · Estimates carry ±30-50% error per title.