Last Bullet
ToxicByteGames · 2026 · $6.99 · Casual · deal grade B
Measured on 2026-09-24 07:37 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $633 to $949 per month
- Opportunity: $1.0k per month at x1.30 dormancy
- Estimated lifetime owners: 1.1k
- 100% positive across 27 reviews · 13.5 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-01; the live figures above take precedence over any numbers in it.
Last Bullet is a casual roguelike where you fire increasingly exotic projectiles through short, replayable runs.
This is a micro-studio debut with exceptional early sentiment (100% positive across 26 reviews) and a tight gameplay loop that keeps median session length under 3.5 hours, making it ideal for short-burst play. The game has generated solid four-figure monthly residuals despite zero promotional discounts in 12 months and a minimal current player base, suggesting strong organic word-of-mouth among niche audiences. For a publishing or revival partner, the appeal lies in the foundation: a mechanically sound, visually cohesive title that needs distribution muscle and cross-platform reach rather than redesign. Most realistic play: publishing.
- Risk: Casual roguelike segment is crowded; sustained differentiation beyond art style and early buzz will determine long-term retention.
- Risk: Single-developer studio with no track record of post-launch support; succession and scaling risk if core team changes.
- Risk: Zero discount history and no workshop integration suggest limited merchandising or community-creation levers to drive organic growth.
This case as Markdown · Estimates carry ±30-50% error per title.