ResidualPlaybeta Open the radar

Far Mining

LostVolBytes · 2026 · $2.99 · Casual · deal grade B

Measured on 2026-10-04 10:14 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $570 to $854 per month
  • Opportunity: $1.1k per month at x1.60 dormancy
  • Estimated lifetime owners: 15.4k
  • 96% positive across 392 reviews · 28.4 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 2 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-04; the live figures above take precedence over any numbers in it.

Far Mining is a bite-sized incremental clicker about resource gathering and progression, built for casual play sessions of 3-6 hours.

This title punches above its weight: it maintains mid-range residual income on a micro price point, boasts exceptional review sentiment (95.6% positive) and demonstrates loyal repeat play from fans of the developer's prior work. The core opportunity is not growth but stewardship: the studio is fading and the game sits quiet but profitable, making it a candidate for quiet acquisition by a publisher seeking low-risk catalog depth or by a larger indie studio wanting to absorb a proven micro-casual earner and its small but satisfied audience. Most realistic play: acquisition.

  • Risk: Incremental/clicker genre is crowded; differentiation relies entirely on pacing and UX polish, both of which may erode without active development.
  • Risk: Single-developer studio status (fading) suggests potential code fragility or undocumented dependencies if long-term maintenance is required post-handoff.
  • Risk: Median session length of 4.4 hours and 35% still-playing rate indicate completionist design; post-launch monetization or expansion potential is constrained by genre conventions.

This case as Markdown · Estimates carry ±30-50% error per title.