ResidualPlaybeta Open the radar

Blockmind

Quacky Games · 2026 · $1.99 · Casual · deal grade B

Measured on 2026-10-01 21:41 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.8k to $2.7k per month
  • Opportunity: $3.5k per month at x1.60 dormancy
  • Estimated lifetime owners: 4.6k
  • 78% positive across 115 reviews · 132.8 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 3 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Blockmind is a meditative 3D voxel puzzle game in early access where players build block structures to solve spatial-logic challenges without timers or pressure.

Blockmind shows steady residual traction for a two-month-old early-access title, with solid four-figure monthly residuals and a 79% positive ratio driven by a tight niche: adults seeking cerebral, stress-free puzzle experiences. The game sits at a critical juncture: player retention is near zero and peak concurrent numbers show dormancy, but the review velocity and region-specific interest (especially Russia and Indonesia) suggest a loyal pocket audience. Acquisition for catalog depth or publishing partnership to complete development could unlock untapped potential; revival candidates should test whether a full launch + modest marketing revitalizes the audience or confirms niche-only appeal. Most realistic play: publishing.

  • Risk: Player churn is steep; zero active players now despite 4.5k lifetime units suggests early-access fatigue or unmet post-launch expectations.
  • Risk: Early access status with no developer posts in 30+ days raises completion-timeline uncertainty; unclear roadmap may erode confidence if content updates stall.
  • Risk: Regional concentration in Russia and Indonesia (80x and 16k multiplier respectively) creates localization and support burden for a small studio.

This case as Markdown · Estimates carry ±30-50% error per title.