S.O.L School Of Labyrinth
SUSHI Lab · 2026 · $5.99 · RPG · deal grade A
Measured on 2026-09-29 21:57 UTC, 6 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.0k to $6.0k per month
- Opportunity: $6.5k per month at x1.30 dormancy
- Estimated lifetime owners: 4.9k
- 69% positive across 123 reviews · 99.2 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 1 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-28; the live figures above take precedence over any numbers in it.
A Japan-inspired dungeon-crawler RPG blending Wizardry, Etrian Odyssey, and Lovecraft aesthetics with procedurally generated labyrinths and party-building depth.
S.O.L occupies a narrow but loyal niche: old-school DRPG fans who crave turn-based tactical depth and retro atmospherics at budget price. The title is generating solid four-figure monthly residuals from a small, highly engaged player base (85% still active, 75%+ positive sentiment) with zero discount dependency, suggesting authentic word-of-mouth traction. The studio is actively patching and communicating; this is not a fire-and-forget release. For a publisher seeking a catalog anchor in the hardcore tactics space or a studio looking to expand an underserved IP, the fundamentals are there, though ceiling and audience size are both modest. Most realistic play: publishing.
- Risk: Peak concurrent players remain in the low double digits; growth will require active marketing or content expansion that a solo dev or small team may lack bandwidth to sustain.
- Risk: Community sentiment shows some friction around AI-assisted asset creation; transparency on tools used may become a reputation issue if player base expands into mainstream circles.
- Risk: No workshop, cards, or trading ecosystem; monetization upside beyond base game sales and DLC is limited without platform expansion.
This case as Markdown · Estimates carry ±30-50% error per title.