Stronghold 3 Gold
Firefly Studios · 2012 · $29.99 · Simulation · deal grade B
Measured on 2026-10-05 11:43 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $797 to $1.2k per month
- Opportunity: $1.3k per month at x1.35 dormancy
- Estimated lifetime owners: 226.0k
- 33% positive across 4868 reviews · 6.2 reviews/month
Why it's flagged
- Developer silent for 14 months
- Studio active elsewhere (10 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-26; the live figures above take precedence over any numbers in it.
Stronghold 3 Gold is a medieval castle-building and siege-warfare simulation that revived a dormant 2012 title through content patches and a revised edition.
The title sits in an unusual position: it has recovered modestly from its original launch reputation and maintains a small but engaged core audience, generating solid four-figure monthly residuals on a base of roughly a quarter-million lifetime units. However, the IP remains owned by an operating indie studio with no major outside publisher backing, the community is sparse (single-digit concurrent players), and the lack of recent developer communication (over a year since last post) suggests quiet stewardship rather than active expansion. This is a 'watch' case: the math works for a dormant but profitable asset, but buyers should assess whether Firefly intends to continue or would entertain a handoff. Most realistic play: watch.
- Risk: Developer studio is small and independent; no clear succession or IP escrow arrangement if Firefly dissolves or pivots away.
- Risk: Concurrent player count is minimal (single digits most days); multiplayer modes are the title's strongest differentiator but lack critical mass.
- Risk: Game has been in live state for roughly 2.3 months since last major build; older codebase and lack of modern engine features may limit revival appeal.
This case as Markdown · Estimates carry ±30-50% error per title.