ResidualPlaybeta Open the radar

The Labyrinth on Burrow Hill

Jonny Haynes · 2026 · $8.99 · Adventure · deal grade B

Measured on 2026-09-24 07:50 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $432 to $647 per month
  • Opportunity: $701 per month at x1.30 dormancy
  • Estimated lifetime owners: 1.4k
  • 89% positive across 38 reviews · 7.2 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-04; the live figures above take precedence over any numbers in it.

The Labyrinth on Burrow Hill is a single-developer puzzle-adventure game with hand-drawn aesthetics and logic-based room escapes in the vein of Blue Prince and Maze.

This is a quiet, polished indie title with exceptionally strong player sentiment (94% positive) and a tight 3-4 hour runtime that resonates deeply with the hardcore puzzle-game community. The developer remains active, there are zero discount promotions in the past year, and the modest residual revenue stream suggests room to grow through strategic repositioning. Best suited for a publishing partner seeking to expand a puzzle catalog or a developer looking to acquire a proven IP with passionate fans and straightforward mechanics. Most realistic play: publishing.

  • Risk: Niche appeal: puzzle-adventure crossover is not a mass-market genre; player base remains very small despite high satisfaction.
  • Risk: No accessibility features flagged by players in reviews; hint system and puzzle design may exclude players with visual or cognitive needs.
  • Risk: Solo developer dependency: only one studio title on record and no public roadmap; scaling or supporting this title long-term may require hiring or external partnership.

This case as Markdown · Estimates carry ±30-50% error per title.