ResidualPlaybeta Open the radar

Upgradia

Mytharia · 2026 · $9.99 · Adventure · deal grade B

Measured on 2026-09-24 08:15 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.0k to $3.0k per month
  • Opportunity: $3.3k per month at x1.30 dormancy
  • Estimated lifetime owners: 1.3k
  • 65% positive across 34 reviews · 30.1 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-31; the live figures above take precedence over any numbers in it.

Early-access online idle-MMORPG hybrid mixing RuneScape progression with Melvor Idle mechanics, featuring skill training, dungeons, PvP and a cosmetics-focused cash shop.

Upgradia shows healthy residual momentum for a 2-month-old EA title, with solid four-figure monthly residuals and a 70% recent sentiment score despite review-bombing friction over its dual monetization model (purchase price plus cosmetic shop). The core design, blending active and AFK play, resonates with a niche but engaged cohort (55% still active, median 43+ hours). Risk is real: server stability complaints, Steam login friction, and community messaging around cash-shop transparency have created perception damage that outreach alone may not reverse. Best angle is publishing partnership with the developer to amplify marketing around the non-P2W positioning and lock in retention before the critical EA→1.0 transition. Most realistic play: publishing.

  • Risk: Server stability and login friction (mandatory Steam re-auth on each session) are deterring session starters and generating negative early reviews despite positive core experience.
  • Risk: Dual monetization (EA purchase + cosmetic shop) creates perception of greed in a price-sensitive indie audience; review-bombing and bad-faith reviews (0–3 hours played) dominate negative category, obscuring legitimate feedback.
  • Risk: Community messaging inconsistency: devs are active in Discord but the Steam storefront transparency around cash-shop cosmetics-only policy appears to have shipped unclear, forcing players to defend the game retroactively.

This case as Markdown · Estimates carry ±30-50% error per title.