ELEVATOR: AVICI
Southern Cross · 2026 · $1.99 · Adventure · deal grade D
Measured on 2026-09-21 17:32 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $309 to $464 per month
- Opportunity: $387 per month at x1.00 dormancy
- Estimated lifetime owners: 2.4k
- 93% positive across 75 reviews · 23.2 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Last build shipped 2 months ago
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A minimalist first-person puzzle-adventure set entirely in a claustrophobic elevator, built around psychological tension and multiple endings.
ELEVATOR: AVICI is a micro-scale title with exceptional sentiment (92% positive) and steady monthly residuals in the mid-range, suggesting loyal niche appeal despite near-zero current players and a four-year discount drought. The game's intimate design, developer transparency (visible in-game), and strong international review distribution (Chinese, Korean, and Japanese represent over 40% of reviews) point to a quiet but durable cult following. For a publisher or studio seeking low-risk catalog depth in the experimental-adventure space, this represents solid foundational revenue with minimal maintenance burden; for revival consideration, the challenge is audience reach rather than product quality. Most realistic play: watch.
- Risk: One-hour median playtime and micro-scale scope limit franchise or sequel potential; growth ceiling is inherently low.
- Risk: Zero promotions in 48 months and zero concurrent players suggest marketing has stalled; reactivation would require external push.
This case as Markdown · Estimates carry ±30-50% error per title.