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ELEVATOR: AVICI

Southern Cross · 2026 · $1.99 · Adventure · deal grade D

Measured on 2026-09-21 17:32 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $309 to $464 per month
  • Opportunity: $387 per month at x1.00 dormancy
  • Estimated lifetime owners: 2.4k
  • 93% positive across 75 reviews · 23.2 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Last build shipped 2 months ago

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

A minimalist first-person puzzle-adventure set entirely in a claustrophobic elevator, built around psychological tension and multiple endings.

ELEVATOR: AVICI is a micro-scale title with exceptional sentiment (92% positive) and steady monthly residuals in the mid-range, suggesting loyal niche appeal despite near-zero current players and a four-year discount drought. The game's intimate design, developer transparency (visible in-game), and strong international review distribution (Chinese, Korean, and Japanese represent over 40% of reviews) point to a quiet but durable cult following. For a publisher or studio seeking low-risk catalog depth in the experimental-adventure space, this represents solid foundational revenue with minimal maintenance burden; for revival consideration, the challenge is audience reach rather than product quality. Most realistic play: watch.

  • Risk: One-hour median playtime and micro-scale scope limit franchise or sequel potential; growth ceiling is inherently low.
  • Risk: Zero promotions in 48 months and zero concurrent players suggest marketing has stalled; reactivation would require external push.

This case as Markdown · Estimates carry ±30-50% error per title.