ResidualPlaybeta

Thousand Floors

琥珀塔 · 2026 · $9.99 · Casual · deal grade A

  • Estimated net residual revenue: $7.1k to $10.7k per month
  • Opportunity: $13.3k per month at x1.50 dormancy
  • Estimated lifetime owners: 6.7k
  • 50%% positive across 254 reviews · 106.0 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Last build shipped 0 months ago
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Thousand Floors is a Chinese-developed idle/clicker game with progression gated behind marketplace purchases and language-localization friction.

The title shows 6.7k lifetime units sold and $8.9k/mo residual revenue, but a 50% positive-review ratio and player feedback indicate severe monetization and design friction. The game appears to be an early-stage or rapidly iterated project (0.1 months since last build) from a solo-title studio, with zero discount promotions in 12 months and 48 months since last sale event. It is not a candidate for acquisition; the core risk is that aggressive marketplace extraction and thin gameplay loop have alienated the core audience. A publisher or licensor with clicker-game expertise could theoretically revive this through UX redesign and pricing normalization, but the small user base and Chinese localization dominance suggest limited upside outside Asia. Most realistic play: watch.

  • Risk: Only 50% positive reviews; player complaints center on forced marketplace spending, slow progression, and minimal core gameplay depth.
  • Risk: Floor numbers and UI text in Mandarin create friction for English-speaking players; 164 of 209 Steam reviews are in Simplified Chinese, suggesting the game was not meaningfully localized for Western release.
  • Risk: Studio has only one published title and no discount activity in 12 months; very limited post-launch support signal.

This case as Markdown · Estimates carry ±30-50%% error per title.