ResidualPlaybeta

Night in the Woods

Infinite Fall · 2017 · $19.99 · Adventure · deal grade A

  • Estimated net residual revenue: $10.0k to $15.0k per month
  • Opportunity: $26.3k per month at x2.10 dormancy
  • Estimated lifetime owners: 972.7k
  • 95%% positive across 20195 reviews · 116.7 reviews/month

Why it's flagged

  • Developer silent for 4.9 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last build shipped 5.8 years ago
  • Store page localized in only 2 language(s)

Analyst notes (AI-assisted)

A 2017 narrative adventure about a college dropout returning to her rust-belt hometown, blending slice-of-life storytelling with atmospheric exploration and indie charm.

Night in the Woods has quietly generated $4.2M lifetime revenue from 972K units on a single title, maintaining 94.8% positive reviews and earning $12.5K/mo residual with minimal marketing spend. The 59-month dev silence and zero discounting suggest the title is stable and self-sustaining rather than actively managed. For publishers seeking mid-catalog acquisitions with proven audience retention and minimal technical debt, this is a textbook indie evergreen; for revival-minded teams, the 2017 release date and strong emotional resonance among Gen-Z players create opportunity for modern platform expansion (console ports, remasters, merchandise tie-ins) without cannibalizing existing sales. Most realistic play: acquisition.

  • Risk: Residual revenue of $12.5K/mo is modest for a $4M+ lifetime title; acquisition ROI depends entirely on cost of purchase and whether buyer can unlock new channels or media.
  • Risk: Built on custom engine at 69 months old; cross-platform deployment or modernization may require re-engineering if buyer lacks original dev expertise.
  • Risk: Developer studio marked inactive; acquisition includes no active development resource, only IP and code.

This case as Markdown · Estimates carry ±30-50%% error per title.