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Project Threshold

Murushii Studios · 2026 · $2.99 · Adventure · deal grade B

Measured on 2026-09-29 21:50 UTC, 6 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $460 to $690 per month
  • Opportunity: $747 per month at x1.30 dormancy
  • Estimated lifetime owners: 3.4k
  • 73% positive across 90 reviews · 22.9 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 2 months ago, 2 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-05; the live figures above take precedence over any numbers in it.

Project Threshold is a short psychological horror walking simulator where players navigate phobia-themed rooms by memorizing door choices to reach an exit.

This is a micro-budget indie title with modest but genuine traction: a 72% positive score, solid four-figure monthly residuals, and a small but engaged community asking for quality-of-life features. The core mechanic (door memory puzzle in horror wrapping) has a niche audience, but the experience is underscooped, lacks atmospheric depth, and suffers from tedious backtracking. Not a candidate for acquisition, but worth watching as a revival or content-expansion case study if the studio signals bandwidth. Most realistic play: watch.

  • Risk: Game is marketed as horror but players consistently report it fails to frighten; repositioning as a puzzle game could help, but repositioning alone rarely moves a dormant title.
  • Risk: No checkpoint or sprint system means repeated full playthroughs of solved rooms, creating friction that drives negative reviews and abandonment.
  • Risk: Studio has only two titles total and no visible development posts in recent months; capacity and roadmap clarity are unclear.

This case as Markdown · Estimates carry ±30-50% error per title.