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Delvegg

Fourfold Compass · 2026 · $6.99 · Casual · deal grade C

Measured on 2026-09-24 03:40 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.3k to $1.9k per month
  • Opportunity: $1.6k per month at x1.00 dormancy
  • Estimated lifetime owners: 2.6k
  • 94% positive across 77 reviews · 27.4 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

Delvegg is a casual idle/clicker desktop companion where players nurture and optimize small characters while working or multitasking.

Delvegg shows atypical health for a 2026 indie title: sustained engagement (median 87h, 42% still active), strong sentiment (93% positive), and consistent monthly residuals around $2.7K despite zero promotional activity in four years. The appeal appears anchored in low-friction coexistence with work (lantern hide feature) rather than traditional gameplay loops. This is a watch candidate for niche publishing partners seeking productivity-adjacent or life-sim catalog depth, but the single-title studio and absence of monetization scaling (no DLC, no cosmetics) limit acquisition upside. Most realistic play: watch.

  • Risk: Casual desktop-companion games face persistent churn; retention curve unknown, and the lantern feature suggests players expect non-intrusive design that may cap engagement velocity.
  • Risk: Single-title studio with no published post-launch updates in four years; unclear if design is stable by choice or signals capacity constraints.

This case as Markdown · Estimates carry ±30-50% error per title.