Kingdom: New Lands
Noio · 2016 · $14.99 · Indie · deal grade A
- Estimated net residual revenue: $2.8k to $4.3k per month
- Opportunity: $7.4k per month at x2.10 dormancy
- Estimated lifetime owners: 657.5k
- 85%% positive across 12337 reviews · 44.0 reviews/month
Why it's flagged
- Developer silent for 2.2 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 6.8 years ago
- Last discounted 1 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
Kingdom: New Lands is a pixel-art kingdom-management sim where you build defenses and economies across procedurally varied islands while managing seasons and resource scarcity.
This 2016 indie title has generated $2.1M lifetime on 657k units with steady 85%+ positive reception, yet earns only $3.5k/mo residually, suggesting weak discoverability and marketing rather than design failure. The franchise demonstrates durable appeal (Raw Fury backing, sequel context in reviews), but player friction around onboarding, winter mechanics, and UI clarity has calcified; a modern rebalance or targeted expansion could unlock dormant franchise equity for publishing partners or acquirers interested in cozy-strategy catalog depth. Most realistic play: publishing.
- Risk: Core gameplay loop contains acknowledged friction points (winter stall, non-intuitive build order, slow pacing) that may require design iteration, not just marketing, to move residual revenue meaningfully.
- Risk: Indie strategy genre has densified since 2016; title competes against Spiritfarer, Unpacking, Dave the Diver and other cozy-management releases with stronger narrative hooks and onboarding clarity.
- Risk: Developer Noio has shipped only 2 titles; studio may lack bandwidth for post-launch support or expansion content that could reignite player interest.
This case as Markdown · Estimates carry ±30-50%% error per title.