ResidualPlaybeta Open the radar

Kingdom: New Lands

Noio · 2016 · $14.99 · Indie · deal grade B

Measured on 2026-10-02 05:35 UTC, 5 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.4k to $3.5k per month
  • Opportunity: $4.7k per month at x1.60 dormancy
  • Estimated lifetime owners: 661.0k
  • 85% positive across 12407 reviews · 36.5 reviews/month

Why it's flagged

  • Developer silent for 2.3 years
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-13; the live figures above take precedence over any numbers in it.

A pixel-art kingdom-building roguelike where you manage resources and defenses across procedurally generated islands while riding a stamina-limited horse.

Kingdom: New Lands sits in a comfortable middle ground, generating solid four-figure monthly residuals on modest player engagement, but the community consensus is sharply divided on whether the game respects player time or frustrates it. The franchise has matured into Two Crowns (which players often praise as the superior entry), making New Lands either a candidate for quiet legacy publishing (low maintenance, steady return) or a revival project only if systemic friction points, NPC AI, pacing, onboarding, can be addressed without a full rewrite. Most interesting for publishers seeking stable catalog depth rather than growth. Most realistic play: watch.

  • Risk: Franchise fatigue: players openly recommend Two Crowns as the better experience, suggesting New Lands occupies an awkward middle slot in the series.
  • Risk: Reported game-breaking bugs persist despite years since launch, and core mechanics (NPC AI pathfinding, stamina system, UI guidance) frustrate mid-session retention.
  • Risk: No discounting in past year and zero developer posts in 27 months; community communication silence may reflect resource reallocation to newer titles or publisher deprioritization.

This case as Markdown · Estimates carry ±30-50% error per title.