ResidualPlaybeta Open the radar

Sudoku Mansion

Vault Door Studios · 2026 · $14.99 · Casual · deal grade A

Measured on 2026-09-24 07:45 UTC, 20 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.7k to $7.1k per month
  • Opportunity: $7.7k per month at x1.30 dormancy
  • Estimated lifetime owners: 3.2k
  • 96% positive across 81 reviews · 47.0 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

A narrative-driven variant sudoku puzzle game with Metroidvania-style progression that unlocks increasingly complex logic mechanics across interconnected grid rooms.

Sudoku Mansion occupies a narrow but passionate niche: puzzle enthusiasts who follow the 'Sudokuvania' subgenre (Sudokuvania: Digits of Despair, Super Sudokoid) and variant sudoku communities. The title launched mere weeks ago with exceptional sentiment (97% positive) and a mid-tier owner base generating solid four-figure monthly residuals. The risk is severe: the addressable market is tiny, the game is technically niche to the point of excluding casual sudoku players, and competitor titles offer free or browser-based alternatives. Revival or acquisition makes sense only if the buyer already owns sudoku IP or has a publishing relationship with the variant sudoku audience; otherwise, this is a watch title for organic growth. Most realistic play: watch.

  • Risk: The variant sudoku audience is small and already served by free or low-cost browser alternatives (Sudoku Pad, Cracking the Cryptic, Sudokuvania series); paid premium positioning may hit a ceiling.
  • Risk: One review explicitly notes the game does not include the popular letter-variant format used by competing titles, which may limit appeal within the niche.
  • Risk: Skill floor is expert-level: the developer's own messaging and player feedback confirm late-game content requires advanced solving techniques, likely excluding intermediate and casual audiences.

This case as Markdown · Estimates carry ±30-50% error per title.