ResidualPlaybeta Open the radar

The Shrouded Isle

Jongwoo Kim · 2017 · $12.99 · Indie · deal grade B

Measured on 2026-09-23 14:24 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $213 to $320 per month
  • Opportunity: $426 per month at x1.60 dormancy
  • Estimated lifetime owners: 64.2k
  • 70% positive across 1528 reviews · 3.8 reviews/month

Why it's flagged

  • Developer silent for 3.3 years
  • Studio inactive: no public activity across 1 tracked titles

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

A 2017 indie management game with Lovecraftian horror aesthetics where players lead a cult through decades of ritual and sacrifice.

The Shrouded Isle occupies a quiet but defensible niche: it earned solid lifetime revenue and maintains steady residual income despite minimal post-launch support. The 70% positive rating and strong OST reception suggest durable thematic appeal to horror and indie-management audiences. However, the developer has gone dormant and sentiment has declined 16 points in recent months, making this a candidate for selective revival by a publisher with resources to polish the core loop and market to underserved Lovecraftian game fans rather than a standalone acquisition. Most realistic play: publishing.

  • Risk: Current active player count is negligible (single digits); revival would require meaningful marketing spend and platform visibility to overcome years of quiet.
  • Risk: No cloud save, no workshop support, and 87 months since build suggest the codebase may lack modern Steam integrations and cross-platform potential.
  • Risk: Developer studio is reportedly inactive; any rights transfer or content updates will require direct negotiation and external development talent.

This case as Markdown · Estimates carry ±30-50% error per title.