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Four Last Things

Joe Richardson · 2017 · $9.99 · Adventure · deal grade D

Measured on 2026-10-05 06:20 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $681 to $1.0k per month
  • Opportunity: $851 per month at x1.00 dormancy
  • Estimated lifetime owners: 85.0k
  • 96% positive across 1657 reviews · 15.9 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x2.1 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

A point-and-click adventure that remixes Renaissance art, Monty Python humor, and medieval theology into a 2-3 hour puzzle journey.

Four Last Things occupies a rare niche: a critically adored indie adventure with strong artistic direction and a devoted but microscopic player base. The title generates solid residual monthly income despite near-zero concurrent players, suggesting a catalog of repeat purchasers, gift givers, and algorithmic recommendations. It is most valuable as an IP acquisition by a larger publisher seeking to revive or bundle the full three-game series, or as a revival campaign targeting niche communities (art-game enthusiasts, retro adventure fans, Python aficionados) where word-of-mouth and curation can move the needle again. Most realistic play: revival.

  • Risk: Ultrashort playtime (median 3.2 hours) and niche humor limit viral appeal; marketing ROI on paid campaigns is uncertain without testing.
  • Risk: No cloud save or workshop support; lacks modern conveniences that might broaden appeal to casual players.
  • Risk: Developer remains active (post within weeks) but studio has only three titles total; limited track record for scaling or supporting a larger community.

This case as Markdown · Estimates carry ±30-50% error per title.