Duck Season
Stress Level Zero · 2017 · $19.99 · Action · deal grade B
Measured on 2026-10-05 06:40 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $477 to $716 per month
- Opportunity: $1.1k per month at x1.90 dormancy
- Estimated lifetime owners: 82.0k
- 85% positive across 1611 reviews · 5.6 reviews/month
Why it's flagged
- Developer silent for 7.4 years
- Studio quiet across its whole catalog
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A VR action game from 2017 in which you hunt ducks with absurdist comedic flair, built by Stress Level Zero.
Duck Season generates steady residual revenue (≈$597/mo mid-case) seven years post-launch with 85% positive sentiment and durable player engagement, yet shows classic quiet-studio signals: zero developer posts in 87 months, minimal discount activity (5 promotions in 12mo), and 2 concurrent players. The opportunity is narrow but real for a publisher seeking catalog depth in niche VR action or licensing the IP to a studio with active community momentum. Most realistic play: licensing.
- Risk: VR-exclusive title with median session length of 3.5 hours limits addressable market and revival potential without porting to flat-screen or console VR.
- Risk: Developer studio status flagged as 'fading' with zero public activity in 87 months; rights clarity and maintenance capacity unknown.
- Risk: Current player base is minimal (2 now, 4 peak in last 30 days), suggesting organic discovery has largely exhausted.
This case as Markdown · Estimates carry ±30-50% error per title.