ResidualPlaybeta Open the radar

Grave New World

grishkogameplay · 2026 · $4.99 · Strategy · deal grade B

Measured on 2026-09-24 08:38 UTC, 24 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $870 to $1.3k per month
  • Opportunity: $1.7k per month at x1.60 dormancy
  • Estimated lifetime owners: 880
  • 91% positive across 22 reviews · 26.0 reviews/month

Why it's flagged

  • No developer announcement on record, ever

Analyst notes (AI-assisted)

Note written 2026-09-03; the live figures above take precedence over any numbers in it.

A dark roguelike-puzzle hybrid that fuses Tetris-style block placement with deck-building strategy and procedural combat against undead.

Grave New World is a quiet indie title with strong mechanical cohesion and exceptional positive sentiment, drawing players who value puzzle depth and replayability. The game's niche appeal (roguelike + Tetris + deckbuilding) and tiny install base suggest it has found a devoted core but lost Steam visibility. For a publisher or studio seeking IP-agnostic puzzle-strategy catalog backfill, or a developer looking to expand an existing roguelike franchise with proven mechanics, this represents a low-risk entry with 3-hour median sessions and solid residual runway. Most realistic play: acquisition.

  • Risk: Crowded intersection of roguelike, puzzle, and deckbuilding mechanics; differentiation may erode if similar titles gain traction.
  • Risk: Solo developer with one title on record; no evidence of ongoing maintenance or post-launch support infrastructure.
  • Risk: Zero visible marketing momentum or community engagement (no developer posts, no workshop, no active social signal) despite 92% positive rating.

This case as Markdown · Estimates carry ±30-50% error per title.