ResidualPlaybeta Open the radar

BLOODMONEY: Requiem

SHROOMYCHRIST Studios · 2026 · $4.99 · Simulation · deal grade B

Measured on 2026-09-18 00:20 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.0k to $1.5k per month
  • Opportunity: $2.4k per month at x1.90 dormancy
  • Estimated lifetime owners: 1.4k
  • 89% positive across 38 reviews · 30.4 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Last build shipped 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

A narrative-driven horror clicker/simulation where players torture a character named Harvey across multiple branching endings, remade with new voice acting and sprite work.

This title occupies an unusual niche: ultra-indie, loyal fanbase across multiple platforms (itch.io originals + Steam port), high review sentiment (89%), and consistent monthly residuals despite minimal marketing spend and zero discounting. The core risk is that it is the third installment in an itch.io franchise with fragmented distribution, and players are asking for closer lore integration with prior entries and standard monetization hooks (achievements, cosmetics). A publisher or studio evaluating back-catalog acquisition should assess whether the IP holder (SHROOMYCHRIST Studios, solo or small team) would consider consolidation, bundling, or live-service expansion; a revival angle is premature given the title shipped recently, but the community clearly wants closure on the Harvey story arc. Most realistic play: publishing.

  • Risk: Extremely niche genre (autoclicker + narrative branching) with a very small concurrent player base (29 players now) limits upside and makes discoverability fragile.
  • Risk: Multiple reports of progression bugs (Harvey knife fight sequence softlock) and dialogue-subtitle sync issues; small team capacity may limit post-launch support velocity.
  • Risk: Lore continuity fractured across three separate titles on different platforms; players expect crossover understanding but prior entries remain on itch.io, complicating onboarding.

This case as Markdown · Estimates carry ±30-50% error per title.