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TRESPASS - Episode 1

VRotein · 2016 · $15.99 · Adventure · deal grade B

Measured on 2026-09-21 17:04 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $164 to $246 per month
  • Opportunity: $493 per month at x2.40 dormancy
  • Estimated lifetime owners: 3.1k
  • 75% positive across 59 reviews · 2.4 reviews/month

Why it's flagged

  • Developer silent for 9.7 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last build shipped 9.7 years ago
  • Store page localized in only 2 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

TRESPASS - Episode 1 is a VR escape-room puzzle adventure built for HTC Vive, released in 2016, that emphasizes atmospheric immersion and environmental storytelling over action.

This title occupies a quiet niche: a 2016 VR escape game with solid positive sentiment (75%), modest but consistent residual revenue, and an episodic design that signals incomplete IP potential. The developer is inactive; the studio domain remains registered but no posts in 116 months. For a VR-focused publisher or archive-minded acquirer, the game's core concept and player goodwill toward Episode 2 (mentioned 8 times in reviews) suggest potential for revival or licensing, though technical debt and motion-sickness complaints are real friction. Not a high-revenue opportunity, but a cultural asset with unmet player demand. Most realistic play: revival.

  • Risk: Reports of motion sickness, poor frame rate, input-handling bugs, and physics glitches (characters falling through floors) suggest the codebase requires substantial remediation for modern VR standards and headset compatibility.
  • Risk: Developer inactive for 116 months; studio status flagged as dormant, with no clear rights holder, escrow agent, or support channel, acquisition may require legal search or rights negotiation with domain registrant.
  • Risk: Peak 30-day players currently zero; median session is 0.86 hours; no discount promotions in 48 months suggests the title has cycled out of active marketing and may face headwind in platform visibility.

This case as Markdown · Estimates carry ±30-50% error per title.